patron
Created for a week-long game jam, patron is a short game about mixing cocktails for the lonely customers of a surreal bar. The player matches the colour of the patrons’ negative emotions with the corresponding drinks. Throughout the game, special patrons will appear with more demanding orders, and it’s up to the player to soothe their emotions.
The game is entirely UI based, a first for me as I usually prefer to create 3D games. The experience was very positive though, and I learnt a lot about the process of working with UI in Unity.