Ulysses
Worked with a collaborator to create a horror game set in an asylum. I was in charge of gameplay design / scripting, and decided to limit the player to rotating the camera with arrow keys to remove control from the player, giving the game a more claustrophobic atmosphere.
I’m happy with the AI I created for the creepy clown which chases and teleports around the player. At the time I had a lot less experience with scripting AI, and after doing an AI module third year of university, there are aspects I’d do differently.